The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. Flavor entry is Kinetic Battery: tech_kinetic_artillery_2: Kinetic Artillery: tech_mass_accelerator_1: Mega Cannon: tech_mass_accelerator_2: Giga Cannon: tech_autocannons_1: Autocannons: tech_autocannons_2: Ripper Cannons: tech_autocannons_3: Stormfire Cannons: tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3. Example: research_technology tech_starbase_3. I. _Powerhouse_ • 5 yr. 5 day cooldown;. Stellaris > General Discussions > Topic Details. Nanite Transmutation: 6000: 2 Nanite Transmuter Distant Stars DLC Nanites deposit within borders; Base: 35 Modifiers. I believe the last time I faced it I used all kinetic artillery/flak destroyers (they have strike craft) and I generally had enough alpha to kill the. The difference is in what weapon types they add to the station. Core components. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Sep 25, 2013 649 375. Jump to navigation Jump to search. Core components. Stellaris Wiki Active Wikis. This article is for the PC version of Stellaris only. 5 day cooldown;. 5 day cooldown;. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Flak as a 1-SSE component (whether P-slot or just any S-slot) I'm more ambivalent about, as I have a lot of different ideas about. ago. Weapon components. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 对该项目的细节说明请添加至相关页面. 3. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. 5) 0-30: 80%: 12. it is, but with that one you can't colonize any of the nanite worlds. Flak wins for pure shield, but power constraints make this a rare setup to face. debug_yesmen. Aug 8, 2019. 0. 6b) planet anomaly, where a colonizable planet is nanite infested (-200% habitability, -100% happiness) and you can chose a situation. I got two parts - nanite repair and nanite autocannon. 6 or so is a fine place for a weapon to be, when before that the best you could ever research was T3. You need to save the game to your local machine (take the check out of the 'save to cloud' box). emptiness: The amount of nanites that the nanite actuators edict costs to activate scales up based on the total sprawl of your empire, not based on being over your sprawl limit. 0 unless otherwise noted. Nanite Flak Battery: 13:. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debrisThis article is for the PC version of Stellaris only. Added a Robot Assembly Complex building that gives 2 roboticist jobs. Paradox. Ship designer. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. It is developed by Paradox Development Studio and published by Paradox. Antimatter Missiles are Missiles T3. Building an anti-Nanite Fleet from scratch. The Voidborn ascension perk still gives the +20% to habitability, but now unlocks the first 2 building slots on newly colonized habitats and allows you to build. Costs 2320 Engineering, Advanced Railguns;Flak battery: Flak is usually pretty good when facing forward. 类型:点防御. . 2. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Paradox. 0. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Jump to latest Follow Reply. Weapon components. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. Nanite Flak Battery: 13:. April 22, 2019 Travis Scoundrel 0. However, I found no Nanite Factory and after a couple of years, three new Gray Shoal fleets spawned within a system that I controlled within the L-Cluster. I desperately needed that planet, because I was in the early game, and chose to bombard/purge the nanites, but there where two other choices you needed advanced tech to pursue. Power Usage: How much power the weapon wiStellaris Wiki Active Wikis. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. How do these stack up to their normal counterparts and on what ships are they best utilized? There's a new (never had it before 3. Store Mods Forum Launcher Mods Forum LauncherFrom Stellaris Wiki. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . But is also turnbased, has no space defenses and Combat is limtied to 1 fleet per side. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull 使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. 5) 0-30: 80%: 12. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Nanite Transmutation. 6. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Make Unique Weapon Tech's worth using. ago • Edited 4 yr. [district id] effect add_planet. Some people might manage it at 2250 others at 2350. Store Mods Forum Launcher Mods Forum LauncherParadox. Nanite Transmuter tech ID? I can't research/build Nanite Transmuters since there isn't L-Clusters in my galaxy (Medium size), but is there a tech id that I can type in the console to forcefully research it? Showing 1 - 2 of 2 comments. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. Change the extension from . In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Power Usage: How much power the weapon wiThis article is for the PC version of Stellaris only. Stellaris: Suggestions. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. It’s about even with mass drivers for 1A2S but mass drivers win on range. Notes: The table shows the default names/icons of techs. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 25 / ×2. 5) 0-30: 80%: 12. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. All of these techs are learned from defeating the junkyard leviathan btw. 0. Notes: The table shows the default names/icons of techs. PD starts with 10 Tracking and ends with 30. Tech_nanite_flak_batteries. Nanotechnology repair and two shield capacitors. The Angry Hive - Hanger components on both. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. R5: I got the nanite swarm modifier on a planet. 5. Weapon components. Once i add 4 more Point defend. 5) 0-30: 80%: 12. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Power Usage: How much power the weapon wiParadox. Point defense and Flak battery. 86 / 104. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. The theory is that the targeting rules for a weapon consider how likely it is the weapon will hit its target, including the effects of Tracking and Evasion. Technology. 75 Point-Defense [edit | edit source]Overview Edit. Then I made the angriest battleship. Core components. - Torpedoes: Range from T2 - T4. Ship. 0 / 0. Store Mods Forum Launcher Mods Forum LauncherParadox. These missiles are killed have way. You get 8 units and can replenish 1 unit per day. . Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. malakhglitch. Core components. Technology. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. Literally eat their strike craft. 0. Flak Battery. 0. Both have the same Accuracy. 4 Stellaris Tech Id List – F to I. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. OTOH, it does mean that PD should in fact ignore. Space Dragons [edit | edit source]If I recall correctly there are only 3 uses for nanites. Nanite Flak Battery; Two random tier. Edit to add a quick summary on all 4 outcomes (GT ~14. That sounds very close to what Endless Space is. Nanotechnology repair and two shield capacitors. Nanite Flak Battery: 13: 10: 6-11 (8. Members Online Dear Developers, PLEASE let us Choose Whether to Obey or Reject a Galactic Community Resolution. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris This page was last edited on 14 October 2017, at 10:52. Ships. There are 3 Types of Missiles: - Regular Missiles: Range from T1 - 5. They are particularly lethal to enemy strike craft, but can also. 能源消耗:-10. Nanite Flak Battery: 13:. Endless Space 2 looks like a more primitive brother to stellaris. e. Nanite Flak Battery: 13: 10: 6-11 (8. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1. A single Scout Wing has 30 hull, so it takes 30 / 2. Which makes this very difficult. New Worlds (Starting). PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Generally armored up to 80-85% and then capped out with shielding. Core components. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Space Dragons [edit | edit source]Forget running around space stations scrounging every last Nanite from tables, this Nanite Guide will show you my favorite method for farming OVER 10000+ Nanites per hour without any cheats or hacks! Getting Nanites has never been so easy. This article is for the PC version of Stellaris only. That's especially true when you can potentially pick this significantly before you get T3 PD (which is a tier 4 tech), at which point it's a major. Weapon components. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . Store Mods Forum Launcher Mods Forum LauncherThe mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 5) 0-30: 80%: 12. 5 day cooldown;. )”. Weapon components. ; About Stellaris Wiki; Mobile viewTable usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0) Number of years since game start is. Dec 16, 2022. Regular empires with the perk can also build advanced housing buildings on their Advanced Habitats and Habitat Worlds instead of being limited to only basic structures. Flavor entry isLooking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. The nano repair system from the scrap bot, the I make all strategic resources building and at least one edict ( which I can't recall at the moment). PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 5 day cooldown;. Ship designer. The system. 75 Point-Defense [edit | edit source]It noted that flak cannons are used against enemy strike craft and barrier point defense against missiles. Engineering research. nanite edict is +10% research speed, only one. 0. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 75使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. 5 day cooldown;. 75 - (60 - 50)) = 2. Then I make 2:1 those ships with corvettes. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Content is available under Attribution-ShareAlike 3. Was wondering if this also applies to archeo. ⚄ 🎁. Nanites seem like they're more meant to be a bonus than anything else, which is a bit odd when you consider that end-game empires researching repeatables would at least be able to reverse engineer them. Nanite Flak Battery: 13: 10: 6-11 (8. First off want to thank the Stellaris dev team for their constant improvements in the game over the past few years. Obviously, replace technology_id_here with the technology ID of your. So I haven't playd the game since mega corp but do you still don't get a downside for haveing nanite shortage,because there is a building you can get after you get nanite income that has 1 nanite upkeep and produces 2 motes 2 gas and 2 rare crystals. 维护费:0. You can get them there, I won't say any more as not to spoil the story. Ship designer. Notes: The table shows the default names/icons of techs. Ship designer. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Technology. Store Mods Forum Launcher Mods Forum LauncherParadox. 0. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. Nanite Flak Battery: 13:. 0. Name. 5 day cooldown;. 5 day cooldown;. Flak on the other hand starts at 50 Tracking and ends at 70. One, nanites are incredibly rare and are used to build (and maintain?) the nanite repair ship components. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. png. Since then, I downloaded a nanite shipshet (gray tempest) and i really wanted to make a nanite rp focused faction. Nanite Flak Battery: 13:. ago. 0. Store Mods Forum Launcher Mods Forum LauncherParadox. 5) 0-30: 80%: 12. . 高射炮 - 数据. 013. 5 day cooldown;. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Nanite Flak Battery; Two random tier V ship componentsInformation. 5) 0-30: 80%: 12. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. Nanite Flak Battery: 13: 10: 6-11 (8. This command will research the technology type with the specified ID. Ship. It's design to consume nanites to get strategic resources that can be obtained in many other ways was kinda outdated. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. The discussion about PD vs. Ships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Ship. A well-designed 60k fleet should suffice. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Ship designer. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Store Mods Forum Launcher Mods Forum LauncherThis page was last edited on 16 May 2021, at 08:52. Flak Battery: tech_flak_batteries_1: Flak Cannons: tech_flak_batteries_2: Flash Coolant:. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. I cast doubt on the "active trade route" part. Tier 0 is used for starting technologies. Which makes this very difficult. As such, building admin buildings will not lower the cost. PikaDERP Dec 1, 2019 @ 12:43pm. Ship designer. tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1:. 5) 0-30: 80%: 12. Nanite Flak Battery: 13: 10: 6-11 (8. - Smaller long range guns, slight penalty. 6 seem to fucking love strategic resources in the new version it seems. Nanite Flak Battery: 13:. 5 day cooldown;. Power Usage: How much power the weapon wiThis article is for the PC version of Stellaris only. Point defense kill more missiles than flak. Are these at all interchangeable, or have I equipped my picket ships with the wrong type of point defense?. Nanite Flak Battery; Two random tier V ship componentsSpecifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. . Paradox. Nanite Flak Battery; Two random tier V ship components Scavenger bot from Distant Stars DLC gives nanite repair system tech, quite useless without nanites. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Missiles start with 0 Evasion and end with 40. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Fallen Empires almost exclusively using range 35 Nanite Autocannons is another example. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Originally posted by tempest. 7. 基础冷却:0. This is mainly due to its ability to potentially hit multiple missles and deal a good amount of damage to nukes. They realistically don't contribute anything outside of point defence, unlike flak which is effectively a slightly weaker M-Autocannon. Stellaris Wiki Active Wikis. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Flavor entry isParadox. 3 Stellaris Tech Id List – C to E. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. Flak does less damage per shot, in contrast, but is. 0. Artillery/Carrier remains a powerful fleet design in 3. Volatile Material Plants. Both pale in comparison to. This is a searchable and complete list of Stellaris technologies and their IDs. Being similar to another game is not "bad wrong fu". 0. emptiness: The amount of nanites that the nanite actuators edict costs to activate scales up based on the total sprawl of your empire, not based on being over your sprawl limit. The most basic use for them is the planetary building, the Nanite Transmuter. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. Technology. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. This means that there's a 67% chance of the shot connecting and doing damage. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . thirty_years. Nanite Flak Battery; Two random tier V ship componentsStand-alone mod: L-Cluster Access (merged)Nanite Technologies:For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster’s resources, but new Nanite. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 0 unless otherwise noted. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Meewec Dec 1, 2019 @. 5 day cooldown;. 5 day cooldown;. Stellaris Wiki Active Wikis. 6 damage per day. 2. . Jump to navigation Jump to search. Gun batteries are 2M, Missiles are 2G. 0), a range of 30 with 50% tracking, and average damage of 3. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Technology. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Weapon components. No idea if it's guaranteed or not. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections. Both have the same Accuracy. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. - the nanite swarmer missile has the incorrect size, it should be "medium", their dmg values are below the swarmer II (increase should be +70% per tier -> min 104 max 144) and armor/health should be 20/40 instead of 0/50 if you wish to follow vanilla progression. Core components. Core components. Technology. 75 Point-Defense [edit | edit source]Paradox. Overview Edit. e. research_technology tech_nanite_flak_batteries The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. The AI tends to get trounced by the L gate fleets. Version. Than there are: Nanite Repair System technology Nanite Autocannon technology Nanite Flak Battery technology. 类型:点防御. 6. So you don't really need a huge income of them. 高射炮可以近距离发射榴弹,这对敌人的舰载机杀伤. Space Dragons [edit | edit source]This article is for the PC version of Stellaris only. 75This article is for the PC version of Stellaris only. You can research a building that requires one nanite and makes 2 volatile motes, 2 exotic gases, 2 rare. The strongest fleet in the galaxy is mine (excluding FE) at 2 x 20k Torp Corvette stacks. ; About Stellaris Wiki; Mobile view Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. These IDs are usually used with the research_technology tech ID command. Ship. According to the official Stellaris 3. There's another post where someone met the Dessanu and they got 0 Nanite Resources from them. Stellaris cheats and commands. Store Mods Forum Launcher Mods Forum LauncherFrom Stellaris Wiki. 0. List of all technology ids in the game to be used with "research_technology" console command. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Nanite Flak Battery: 13:. Notes: The table shows the default names/icons of techs. 5) 0-30: 80%: 12. Nanites are only located within the L-Cluster in Stellaris. r/Stellaris. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Space Dragons [edit | edit source]The nanite Reapir-System does heal 1. • 2 yr. Just don't build more than the amount of nanite deposits because those are all you get. . Leviathans can be encountered in the game, some of which may be friendly, while others will attack relentlessly. 83 / 138. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . Nanite Flak Battery: 13:. 0. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Space Dragons [edit | edit source]New Worlds Protocol. So here we get a CtH of 75 - 8 = 67%. 75 Point-Defense [edit | edit source]In both curcumstances the Nanite worlds can be terraformed after destroying the factory. Ships. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. It's not meta, but I'm enjoying sending my battleships in at close range with the macro battery - I don't think this'll work once the ai starts running mostly battleship/frigate fleets though. Nanite Flak Battery: 13: 10: 6-11 (8. Store Mods Forum Launcher Mods Forum LauncherNanite Bonuses This mod also includes a number of technologies that give empire wide bonuses. While useful, I have a decent surplus of each. Nanite Flak Battery; Two random tier V ship components Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. Stellaris - 3. Nanite Flak Battery; Two random tier V ship components Information. < 科技 | SerGawen 于1年前 修改了 此页面。. Fusion Missiles are Missiles T2.